Titan Hunters
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Gear Set
Titan Hunters has a Gears Set system which allows players to combine 2 or 4 gears with unique bonus to your character:
Set name
2 pieces
4 pieces
Assault Rifle Master
Pow + 10%
Increase damage of Assault Riffle by 30%
Burst Rifle Master
Pow + 10%
Increase damage of Burst Riffle by 30%
Pistol Master
Pow + 7%
Increase damage of Pistol by 30%
Dual Pistol Master
Pow + 10%
Increase damage of Dual Pistol by 30%
SMG Master
Pow + 10%
Increase damage of SMG by 30%
Shotgun Master
Pow + 7%
Increase damage of Shotgun by 30%
Plasma Shotgun Master
Pow + 10%
Increase damage of Plasma Shotgun by 30%
Sniper Master
Pow + 10%
Increase damage of Sniper by 30%
Minigun Master
Pow + 10%
Increase damage of Minigun by 30%
Grenade Launcher Master
Pow + 10%
Increase damage of Grenade Launcher by 30%
Rocket Launcher Master
Pow + 7%
Increase damage of Rocket Launcher by 30%
Laser Master
Pow + 10%
Increase damage of Laser by 30%
Fire Master
Fire Element Dmg + 7%
Fire Element Dmg + 20%
Water Master
Water Element Dmg + 7%
Water Element Dmg + 20%
Toxic Master
Plant Element Dmg + 7%
Plant Element Dmg + 20%
Light Master
Light Element Dmg + 7%
Light Element Dmg + 20%
Shadow Master
Shadow Element Dmg + 7%
Shadow Element Dmg + 20%
Blazing Rampage
Fire Element Dmg + 10%
increase damage of Fire Bullet Skill by 200%
Morphling
Water Element Dmg +10%
increase damage of Water Bullet Skill by 200%
Poison Ivy
Plant Element Dmg +10%
increase damage of Plant Bullet Skill by 200%
Enlightened
Light Element Dmg +10%
increase damage of Light Bullet Skill by 200%
Big Bang
Dark Element Dmg +10%
increase damage of Dark Bullet Skill by 200%
Holy Crusader
HP + 10%
Heal yourself and party by 5% total hp after dealing damage
Dark Assassin
Crit + 10%
Increase critical rate by 10% per 10% HP lost, get maximum 50% by this way.
Tough Warrior
Def + 10%
Summon a shield that stand on the ground everytime player take damage, the shield strenght is depend on player Def.
Marksman
ASPD + 10%
Perfrom a double attack every 5 second.
Berserker
Crit Dmg + 20%
With each hit that doesn't get critical hit, Crit Dmg + 5% (Maximum 100%), reset after landed a critical hit
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